Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Not wanting to just do the same this time, I was thinking of using + presence augments in the slots instead of the usual +power or + willpo. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. The profit comes from crit chance. This guide is tuned towards PVE, but I will also include tips for PVP. 0. The standard GCD in SWTOR is at 1. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Right-click on the modification station and drop the piece of gear on the window that appears. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. To add an augment slot to an item now will require you to use the Item Modification. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Think of it like any socket-able in other games. 3: Old. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. 2? I rarely see armour with augment slots. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Greetings from T3-M4 [Germany] Illunè <Revenge>Posted November 25, 2012. Synthweaving is the crafting skill for strength and willpower armor. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. 353. SWTOR Artifice Crafting Guide. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. This type of progression is not new to the game; however, 7. So anyway, here's how it goes:Introduction to SWTOR 7. 2 bil. 1. Get the mk-10 augment kits. This is now not really great unless it's a level 49-50 item. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Schematic source The. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Craft trainers. Changes to Augment Slots in Patch 1. Start analyzing your combat logs to see if you are hitting the 1. Tips. SWTOR Class Guides Menu Toggle. Actually they said. Legacy of the Sith (7. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 0 PTS has been reborn, just like Darth Malgus. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. 4. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. are all fair. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. 124. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If taken out of the materials bank to deconstruct, no component is rendered. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 6% faster ability activations, so our energy generation needs to increase by that proportion. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Has anyone actually done it?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0) will be reintroducing the vertical progression path for gearing. . Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. While Underworld Trading materials are necessary for making level 50 gear, you also need to. Store. Augments and Augmentation Kits are still craftable, and able to be used on all 7. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Watch Video. 2 is out, upgrade the item to 336. So if you have a crafting skill and two gathering. 199k. Augments. . 1. But they still. You have finished your leveling and your character is at level 80 now. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. 3. I crank them out while I play on each character. Yes Even a Jugg as Alacrity. Complete list of all SWTOR 7. 10 votes, 12 comments. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. As the Republic scrambles to defend this key territory at the edge of. Contents 1 List of Accuracy augmentsAugmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. 0 coins. do more than 15. If more PvP-related information gets revealed, I’ll update this article. 2. Check Details. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. UPDATED (04/20/2017) - Using 5. Be sure to pull out your augments before upgrading to avoid losing them. There are different ways to get to 1591 accuracy rating. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. . 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. In 5. 0 Expansion. The kits add augment *slots* to gear. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. In that case the level requirement to use the gear would be level 9. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. Caitlin Sullivan Kelly, Lead Writer. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If a piece of gear does not have an augment slot, then you have to install one using a. Augment slot kits are also crafted by all the crew skills above. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. Almost everyone should get this tier of. Hey all, I'm on a big debate on what augments to take. This type of progression is not new to the game; however, 7. Two Legendary Implants, which costs Tech Fragments. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. 2. Another thing is the gear up system in PVP. News. - Kits are made by Synthweavers, Armstech or Armormech. I love SWTOR but I really dislike the decision to put this augment into the game. Members. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. I've hear speculation that they will be. Shadows generally focus more on Shield and Absorption. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. 0) will be reintroducing the vertical progression path for gearing. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Crafting Endgame Gear. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. Where surge is the surge bonus to an ability. Either directly, or via the GTN. Legacy of the Sith (7. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. To make higher "Grade" Augments, you will have to level up your crafting skill. Posted July 27, 2012. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. And you will also need to make higher "Grade" kits to put them in. Affected combat styles include: Powertech and Vanguard. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Ahhh thanks that seems to be the general consensus. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. The dedicated guide contains tips for all roles in both PvE and PvP. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Most players already have their gear augmented, but yeah some don’t I guess. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. That "Purchase" button is something you can purchase that has to do with augments. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Individual Pieces. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. 3. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). UPDATED (04/20/2017) - Using 5. e. 0 EndGame Gear Calculator for Level 75. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Updated January 18, 2023. Updated October 17, 2021. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. Alan Copeland, UX Director. - synthweaving makes the strength, willpower, critical, surge augments. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. 3! Legendary Implants level is 334. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Posted January 29, 2016. If I use mostly power and crit, what is the highest augme. Right click on the station and drag the piece from my inventory to the station. To view the exact numbers for your class, search online for “swtor optimal stats 5. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. augmentation slot component MK-11. 4. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. In short, the augmentation kit has nothing to do with the normal modification process. for 11th level slot comp. Make sure you get the Armormech ones. Remove Augements from the game. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Where surge is the surge bonus to an ability. Indeed it is. Over a full set of gear's worth of augments, main stat will get you 50. The guide features an introduction to the class, gearing. However, I probably wont rely on them and I certainly wont be mass producing them. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. You can utilise three tiers of augments depending on your budget. I've RE about 50 green 28 and I have not got the schematics for the blues yet. I might make one set of these augs just as a sort of long-term goal. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. But as others say, if you can live without, then wait. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. Expansion. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. Ive tried bringing the prices down low, but people really only want the purple ones. 1. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Rank 6 augments require level 17 and a MK-2 slot. And theres always biochem. Your goal is to obtain the best possible gear for your needs. Complete Concentration Sentinel Guide for SWTOR Update 6. 1 PTS. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. SWTOR 7. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. That's 14 augments. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. 6k. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR 7. Due to this, I’m going to recommend that instead of taking up Underworld Trading, you should pick up Slicing and Scavenging. 3. ago. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments and Augmentation Kits are still craftable, and able to be used on all 7. And as always we look forward to hearing your feedback on these changes. 3 this slot will be of the same level/craft rank (1-6) as the item. 2 bonus damage and some crit. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. As soon as it is fixed, 3 things will happen. I sorta want to go surge/end and crit/end. I use stim + 1 286 Augment + 3 Initiative Enhancements. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. if you have BiS gear for a lowbie, it means nothing because it. . 1. Posted April 28, 2022. I was using single target calculations to determine the Optimal Stats. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. 1k dps with new augments, bc it's not the gear. Individual Pieces. 0 gear. You can learn more about Augments in SWTOR 7. SWTOR 7. Afterall, 330 augments only cost 500. Basically mastery / power augments are mostly worthless on most content these days. Suggestion Box. 12. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. 3 this slot will be of the same level/craft rank (1-6) as the item. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. The best way to make money off of this crew skill is by selling things that people want at max level. 4% alacrity (healers), 60% Absorption (tanks). Posted November 9, 2012. Augmentation Kit MK-1 is a player-created item. • 6 yr. 1a. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. e. Almost everyone should get this tier of. 3 Mercenary Bodyguard Combat Style (Class) Guide. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. , 100% normal speed less 15% Alacrity). SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Artifice is the crew skill for enhancements, hilts and crystals. Augments are mainly to fix holes in stats. Crafter will need to create the purple augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. The vertical progression has always been the same and the. Top gold critical augments are worth around 2bil to craft. 3. Posted April 17, 2013. You will never find a more wretched hive of scum and villainy than here. Legacy of the Sith 7. You will lose the augment slots on accessories and legendary implants (if they are upgradable). New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Artiface- Makes the enchancments. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. You will find everything you need in the new guide. Individual Pieces. 3. Please view the new Superior 77 Augments guide here. 4 damage, while power adds 57. Augment schematics come from Rich Yield Sliced Tech Parts missions. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. 3 set to release on June 13th. 0 will offer players new experiences and ways to obtain gear. Posted July 29, 2019. The dedicated guide contains tips for all roles in both PvE and PvP. Once you get the blue one, repeat until you get the purple. - With Conquest rewards plus guild reward more. There are some blue and purple craftable augments available at level 65, though I do not know if they will actually help you in combat due to the way level sync works. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. 0 EndGame. UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. 0 Recommended Gear Chart. Since many abilities have crit and. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. . (5. there are two ways to get an Augment into an item: Crit or Kit. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. non-sync: stim + 5 augments + initiative r18 + initiative r19. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. Hey Folks! I came back after a years break. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 4. 0. See moreby Vulkk. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. Craft trainers. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. Posted December 19, 2018. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this guide I intend to cover the. Level 70. Augment slots can be purchased on the GTN, or crafted, but are not loot items. 3. Individual Pieces. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. SWTOR Cybertech Crafting Guide. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Followers 0. 0 Rage Juggernaut PvE Guide and Best Builds. Sort by:As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. You have finished your leveling and your character is at level 80 now. 1, but plans can change. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. They sell in Trade Chat because they're more expensive than the GTN allows. Top gold critical augments are worth around 2bil to craft. Play Now. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. My apologies to the healers. 227K subscribers in the swtor community. Members. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75More sharing options. Updated 7. Legacy of the Sith (7. 33%, with a Crit Multiplier of 66. 0 Legacy of the Sith expansion. 6k. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. YamSwtor •. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. 1 Enhancements (+431 each – Unlettered and Unnumbered Version but, perhaps, the R. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers.